Skip navigation.
Home

Blender 2.45

Blender is the open-source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. It is available for all major operating systems under the GNU General Public License.

Interface

  • Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
  • Flexible and fully configurable window layout with as many screen setups as you prefer
  • Undo support on all levels
  • Anti-aliased fonts with international translation support
  • Windows for animation curves/keys, outliner, schematic scene diagram, generic node editing system, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
  • Built-in text editor for annotations and editing Python scripts
  • Graphical user interface for Python scripts
  • Custom themes
  • Consistent interface across all platforms

Rigging

  • Fast skeleton creation mode
  • Interactive 3D paint for vertex weighting
  • Fast envelope based skinning
  • Mirror editing (bone creation and weight painting)
  • Bone layers for better rig organization
  • B-splines interpolated bones
  • Constraint stack for IK solver setup and other constraints

Animation

  • Armature (skeleton) deformation with forward/inverse kinematics
  • Auto IK allows posing FK chains easily
  • Non-linear animation editor for mixing individual actions created in Action editor
  • Automated walkcycles along paths
  • Animated constraint system
  • Vertex key framing for morphing, with controlling sliders
  • Edit and create new blendshapes from existing targets
  • Character animation pose editor
  • Animated deformers (Lattice, Curve)
  • 'Ipo' system integrates both motion curve and traditional key-frame editing
  • Audio playback, mixing and editing support for sound synchronisation
  • Timeline offers fast acces to many playback functions, autokey, help markers
  • Python scripting access for custom and procedural animation effects

UV Unwrapping

  • Conformal and Angle Based unwrapping methods
  • Interactive transform of UV maps by vertex pinning
  • Proportional falloff editing of UV maps for smooth transformations
  • Seam based unwrapping
  • Cube, Cylinder, Sphere, View projections
  • Catmull-Clark subdivition of UVs for less distortion
  • Minimize stretch tool allows to reduce area distortion
  • Multiple UV layers

Physics and Particles

  • Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
  • Hair strands can be created by a static particle system, supporting all particle control methods
  • Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
  • Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
  • Game engine rigid body physics can be easily baked into animation curves

Realtime 3D/Game Creation

  • Graphical logic editor for defining interactive behavior without programming
  • Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
  • Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
  • Discrete collision detection for RigidBody simulation
  • Support for in-game activation of dynamic constraints
  • Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
  • Python scripting API for sophisticated control and AI, fully defined advanced game logic
  • Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
  • Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
  • Playback of games and interactive 3D content without compiling or preprocessing
  • Audio, using the SDL toolkit
  • Multi-layering of Scenes for overlay interfaces

Modeling

  • A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
  • Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
  • Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
  • Modifier stack deformers such as Lattice, Curve, Armature or Displace
  • Mirror modifier with middle vertices clipping and automatic deletion of inner faces
  • Non destructive real time Boolean and Array modifiers
  • Mesh modeling based on vertex, edge and/or face selection
  • Smooth soft selection editing tools for organic modeling
  • Python scripting access for custom tools

Rendering

  • Very fast inbuilt raytracer
  • Oversampling, motion blur, post-production effects, fields, non-square pixels
  • Tile-based and fully threaded
  • Render layers and passes
  • Render baking to UV maps (full render, ambient occlusion, normals, textures)
  • Render engine tightly integrated with the node compositor
  • Halo, lens flares and fog effects
  • Vector motion-blur post-process effect (using node compositor)
  • Realistic defocus (DOF) post-process effect (using node compositor)
  • Edge rendering for toon shading
  • Interactive preview rendering panel in any 3d view
  • Ambient Occlusion
  • Radiosity solver
  • Integral support for the Yafray render engine
  • Export scripts available for external renderers such as Renderman (RIB), Mental Ray, Povray, Virtualight, Indigo

Shading

  • Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
  • Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
  • Node editor for creating and mixing complex materials
  • Material previews rendered by main render engine
  • Tangent shading to give any shader an anisotropic effect
  • Versatile procedural textures system
  • Reflection maps
  • Normal, displacement and bump maps

Imaging and Compositing

  • Compositor tightly integrated and aligned with the rendering pipeline
  • MultiLayerOpenEXR files allow to store and reuse raw renderlayer and passes data
  • Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp
  • Preview panel to define the portion of interest. A composite then only happens on this part
  • Threaded and memory efficient (up to 8 processors)
  • Near realtime sequencer can edit hours of video
  • Waveform and U/V scatter plots
  • Open and write many audio & video file formats using ffmpeg(linux only at the moment, FFMPEG for Windows/OS X is scheduled for next release)
  • Can render using frameserver-support directly into foreign applications
  • Supports float images as well as regular 32 bits images
  • Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)

Files

  • Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation
  • Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
  • .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
  • Read and write support for many other 2D and 3D formats
  • 2D
    TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
  • 3D
    3D Studio, AC3D, COLLADA, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, Wavefront, X3D Extensible 3D, xfig export

Supported Platforms

  • Windows 98, ME, 2000, XP, Vista
  • Mac OS X (PPC and Intel)
  • Linux (i386)
  • Linux (PPC)
  • FreeBSD 5.4 (i386)
  • SGI Irix 6.5
  • Sun Solaris 2.8 (sparc)
File size:
8.68MB
License:
Free
License:
Opensource
Requirements:
Windows 98/Me/2000/XP/Vista

Blender 2.46 scheduled

The work of the past half year - also thanks to the open movie project "Peach" - has resulted in a greatly improved feature set, worth releasing! We currently are scheduling a 2.46, to accompany the Peach movie release in april/may 2008.

For all 2.46 goodies, check the links to the right.
(Note; support for NDOF devices is part of the release spec too)

Blender 2.45 released

The 2.45 is a bugfix release, to stabilize the 2.4x series. No new feature have been added.

Blender 2.45 Release Candidate 2

More bugfixes are going to make it in 2.45... so here's another candidate for testing.

Blender 2.45 is going to be a bugfix release, to stabilize the 2.4x series.
No new feature have been added, but serious effort has been put in tracking bugs and fixing them. Some performance issues have also been addressed.

Here you can get the 2.45 release candidate #2:
download.blender.org/release/Blender2.45rc/

The actual 2.45 release is scheduled next week.

Compared to the previous RC the changes are:

  • FBX export now works for armature/poses
  • Fixes in Collada export
  • Shadow calculation bug fix

The most important Bug Fixes in 2.45 are:

  • SSS work with panorama render
  • Remove artifacts with negative lights using SSS
  • Disable SSS better for preview rendering, so it does not slow down other preview render at all.
  • Fix error in Transform Constraint with planar constraints when the plane was perpendicular to the viewport.
  • Fix a Vector blur error in "Ztransp" that produce black lines (on edges) appeared, which didn't get blurred away.
  • Fix a error in the Particle System that cause bad result in command line renders especially or in rendering first frame of animation.
  • Fix Verse crashing in 64 bits Linux.
  • Math node now has reflective behavior.
  • Importing 3DS files with lamps failed.
  • Bundled python modules were not included in 2.44 by accident, making some scripts fail in 2.44 that worked in 2.43 (Windows Only, when Python was not installed)

Blender 2.45 Release Candidate

Thanks to the switch to SVN, we now can easier maintain a 'stable' branch of Blender sources, from which we're preparing a 2.45 release.

Blender 2.45 is going to be a bugfix release, to stabilize the 2.4x series.
No new feature have been added, but serious effort has been put in tracking bugs and fixing them. Some performance issues have also been addressed.

Here you can get the 2.45 release candidate:
download.blender.org/release/Blender2.45rc/

The actual 2.45 release is scheduled on the start of Siggraph (around August 4).

The most important Bug Fixes in 2.45 are:

  • SSS work with panorama render
  • Remove artifacts with negative lights using SSS
  • Disable SSS better for preview rendering, so it does not slow down other preview render at all.
  • Fix error in Transform Constraint with planar constraints when the plane was perpendicular to the viewport.
  • Fix a Vector blur error in "Ztransp" that produce black lines (on edges) appeared, which didn't get blurred away.
  • Fix a error in the Particle System that cause bad result in command line renders especially or in rendering first frame of animation.
  • Fix Verse crashing in 64 bits Linux.
  • Math node now has reflective behavior.
  • Importing 3DS files with lamps failed.
  • Bundled python modules were not included in 2.44 by accident, making some scripts fail in 2.44 that worked in 2.43 (Windows Only, when Python was not installed)

A complete list of bugfixes for this release can found here.

Blender 2.44 Released

Blender 2.44 was intended to be an upgrade release, mainly for plenty of bug fixes, but the developers took the effort adding at least a few interesting new features.

This version now is fully 64 bits compatible, new modifers were added, a couple of composite nodes were added, and a revamp of the old mesh primitives was done. But most relevant to mention is Blender 2.44's new long-awaited but unexpected feature: subsurface scattering (SSS) support!

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.